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Draw shapes on existing shapes where Plasticity will attempt to automatically determine the Boolean operation. For example, shapes that rest on the surface and extend upward from the face will be joined with a Union operation. Shapes that rest on the surface and extend below the face will cut with a Difference operation.
In practice this is similar to how Fusion360, Z-Modeler in ZBrush or Extrude Manifold in Blender works.
Note: To Boolean multiple objects that intersect a drawn shape - Draw the desired object as usual, then use SELECT TARGET BODIES in the dialogue box; Or confirm the Boolean Operation Type (E.g. By Pushing W for Difference) and SHIFT+CLICK the additional Solid Bodies.
Basic Solid Shapes / Auto-Boolean Extended Explanation Video
AutobooleanBasicShapeWorkflow.mp4
Transcript for Autoboolean - Basic Shape Workflow - Extended:
Select a Face (in Face Mode - 3 / All Mode - 5) and Press S, then Scale Along Axis to Resize.
To Flatten, Scale to 0 on that Axis - Hold CTRL to quickly Snap to 0.
Select Either the Target Body and Curve, then Press C and Select the Other. OR Select Both the Target Body and Curve then Press C.
Notes:
Cuts can be Forced to Cut from Screenspace / Your View (Press S), from Orthographic Views, or oriented from Construction Planes.
Select Reference Face, Press SHIFT+S, then Select Face or Faces to be Angled.
Note: Quasi-Mode or Selecting Additional Faces is now done with CTRL.
draft-and-replace-face-00.00.24.590-00.01.27.506-seg1.mp4
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No default shortcut. May fail in certain cases.
Nick’s Note: With match face, you're replacing the surface of one face with the surface of another face. If the other (new) face is oriented such that that it could cleanly meet the adjacent faces, then it will work. The purpose of match face isn't to extend a face so that it's at the same distance as another face (you can do that either with offset or move, and hold CTRL). The purpose of match face is to actually change the underlying surface of a face, not just move it. The best way to think of it is as a kind of combination of offsetting a surface and then performing a Boolean cut.
draft-and-replace-face-00.01.27.506-00.03.48.333-seg2.mp4
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To alter a shape you can SELECT THE EDGE, then use the MOVE (G) Command and change the position of the Edge to adjust or deform a Solid Body.
Note: Does not work in all cases. Requires simple topology and planar adjacent faces. Fillets are re-calculated.
Move Edge Extended Explanation Video
move-edge-00.01.59.616-00.03.58.366.mp4
Transcript for Move Edge - Extended:
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Select an Edge (in Edge / 2 Mode or in All / 5 Mode) and the Fillet Tool will automatically be selected. Manually Select the Fillet Operation with B. To Adjust the Fillet Distance press D. For Chamfer press C, Chamfer Angle can be adjusted with A.
Notes: Positive Values will Fillet, Negative Values will Chamfer. Different Distances on a Fillet will Compress or Expand the Fillet on that side (similar effect to Chamfer Angle).
fillet-features-00.00.00.000-00.00.23.172-seg1.mp4
Match Fillets by Confirming the First Fillet then While the Second Fillet is Active, LEFT CLICK the First Fillet. OR While the Fillet Tool is Active, CTRL+CLICK another Edge.
Note: Better to copy from a second object - Won’t currently highlight same body. Limited by the extents of the face.
Copy Fillet Extended Explanation Video
Transcript for Copy Fillet - Extended:
fillet-features-00.00.43.060-00.01.16.633-seg3.mp4
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