So I'm gonna make some changes to the way primitives and sketches, solid primitives and sketches work over the next few weeks. I think the changes to solids are gonna be pretty uncontroversial. So there's a new box gizmo. It allows you to tweak things a little bit more fusion like and for center box like option.
The gizmo is symmetric, as you can see, but the main thing that's different is that when you draw a box on an object, it is now going to auto bullying. Okay? So you will be able to build up object. In a way that's closer to fusion. But also, which, which is neither a good nor bad thing in isolation, but in practice, I think this is like a very fast let me do that again.
This is like a very fast Way of, and I think it's almost clay-like in the way that it works. Way of just blocking outta shape. You don't need like fusion to set a construction plane beforehand. You can just draw on objects and you can, but you can tweak them with the gizmo. And and yeah.
So for example, if you just start here, it'll draw on either of these two faces or start at the corner. You can get on all three of these faces, for example. And I think this is a pretty clear improvement and I will be adding a gizmo for sphere as well. All the key binds are the same. New body would be B for example.
But yeah, I think this is a clear and a non-controversial improvement. Let me know what you think.