There is a new experimental feature when creating any kind of curve. So for example, a circle you will notice down here there is K for knife, so K
polygon on K. The actual face that is selected after the cut happens is random. That's just something I'm gonna have to deal. At a future date.
Okay. Knife, you have to it has to be in contact with the body. Okay? And when it comes to Polylines you can do the same stuff. K. and even with curves.
K and there you go. Anyway, so you will notice, I guess after hitting K, the color changes from green to yellow and with circle the color changes from blue to yellow. Yeah. I think that's it. What is it doing under the hood? All it's doing. Let me just do this as a regular curve. All that any of these are doing is imprinting shift I with normal as the method, but bec and then deleting the original curve.
But because that's a lot of steps. I think it makes sense to, just make
a custom knife tool, which can, what can you do? You can start extruding faces and stuff, but but yeah, and if you wanna do screen space stuff then you should just use screen space stuff, right? That's the shift eye.
That's the way to do screen space stuff.