So I've made a change to the way freestyle scale works, and I think this will be useful for the 3D printing people. So you'll notice that this is no longer perfectly access the line cuz I scaled this or I drafted it in. Sale scale, S for scale, F for freestyle. Let's say that I want this edge. So the first step is we make a reference line.
So I'm gonna draw here. So this edge is our reference. Now this is how freestyle scale works by default and was working before. So we can scale one dimensionally and then before there was only a ratio, but now there's an absolute length. So if we want that edge to be exactly nine units, okay, units are abstract.
. Now that edge is exactly nine units, and if we want everything to scale proportionally, we can do that if we want. Now that was just an edge and that was a non access aligned edge. But if we wanted to say scale this in a access aligned way, we should be able to draw a line here and then to this intersection point.
That will be. Yes, align to the X axis. So if we wanted to, I don't know, start with that and we want the exact length to be 4.5 along that axis, which is just along X. Now it is exactly that. We could scale it uniformly or not if we want, but let's say we don't. So now from this face to this face is gonna be exactly.
4.5 units. So now let's look at the other places we can use freestyle scale. So we can use it with control points. So for example, I have this line and I have these control points, and let's say I want the length of this to be whatever, right? It's obviously. Three units times square root of something.
So I can take these, I can S for scale, F for freestyle, and I can click from here to here as our reference line, and then I can make it a bit shorter. And now let's say I want it to be exactly 1.5 units and blah blah, that worked. And so now we know that line segment is 1.5 units. Now What the other place that presale scale works, I believe, is with reference images.
So if you wanna import a reference image and then you wanna scale your picture of a gun or robot as exactly five units or whatever, the same approach will work. It's not the, this isn't maybe the end of how measurements might work in plasticity. Obviously it would be nice to be.
Dimension things more quickly. Just type D and say that's, 10 millimeters or whatever. But realistically, I'm not gonna be able to do that before version 1.0. So I think this is a pretty general purpose tool. Relatively easy to use, and you can do stuff access line or not access line. So should be good.